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This is so far really really well done with lots of good art and such. Very top tier yis!

One minor critique tho, and im not sure if its just a limitation to the engine or not, but the left/right running animations feel like theyre lacking a frame or two, so it feels a little janky looking. Otherwise its nice enough yis yis.

Amazing quality on display here, great stuff. Are there any secrets to sniff out? It feels prime for some.

(+1)

Absolutely astounding work, definitely a lot of fun. Interesting gameplay, utterly gorgeous spritework, and a genuinely interesting story I'd be interested to see expanded! My only critiques are, as others have said, a gallery/scene viewer after completion would be convenient, and it would definitely be nice to have a bit more to the ending scenes. The capture animations are amazing, but it feels like they're lacking a little without some kind of bad end scene to accompany them - Definitely not as long as the dedicated instant ones, but just a text box or two to go along with the game over would add a TON.

As it stands though, this is terrific work for a free product. Definitely looking forward to any updates to this, or any project you make in the future!

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You know, definitely not my thing. I never got the navel thing, most hypno, brain drain etc. But the animation is wonderful, and the art is beautiful. The prose, similarly, for much of the lewd portions do little (the character’s own personality was simply not there, which I guess is the point) and the ending was a total anticlimax for lore (I get it’s supposed to scale the event but SPOILERS immediately downplaying it just felt lame) but everything outside of that was very polished and interesting writing.

Outside of a showcase of beautiful art and animation, I also think most of the puzzles were very well thought out and do great signposting. Even the softlock one. At least, I assume there’s a softlock one, I didn’t want to trigger it.

My only suggestion? Animation showcase, like the lewder games this is inspired from. That way anyone can view the anims/scenes without savescummin’. Unless that’s already a thing and I didn’t see it, lol.

Great game with some high quality animations and details all around. If there's any real faults, it's that as a 'kink' title, the more detailed 'BAD END's are only via a few key moments, while there are so many unique capture events on each screen yet the only details is the animation that sadly once your HP goes to zero boots you to a game over. It's best to collect as many of the "Red Candies" to boost your max HP, and make a save after to enjoy these animations in full post-effect. Otherwise it also has a very 'point and click' fault that what is intractable/collectable isn't always pointed out (such as a key Hammer hanging from a tool self). 


Both for how quickly it goes, and it's high production, this is hyper worth checking out, including for those being fans of hypnosis and energy drain kinks.

(+3)

Extremely fun (and hot) game! My only complaint is that the game could really use some slightly extended loss scenes. Losing to the portrait enemy, for example, could have a game over screen with Anita trapped in the portrait with the woman in it outside for example, or if you checked the record in the basement with low will you get a game over with her dancing permanently.


The spritework and art is absolutely phenomenal. Gorgeous little game.

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The gameplay, while basic, is pretty fun and I like how quickly you move around. It would be convenient if there was a progress bar for resisting grabs, though. 

The animations are AMAZING and the art in general is awesome. Pixel art of this quality is difficult to find. especially for a free game! The only thing I'm not a fan of is the sudden cut to a non-descript 'Game Over' for being defeated. I really appreciate there being 2 stages of (most) grabs for draining Will vs Life, I mean seriously the animations are so freakin' good, but if there was even just a low effort general defeat CG or specific CG for each enemy rather than what there currently is this would be a *perfect* little experience. It just feels odd to cut away to nothing especially with the two possessor enemies. The lack of showing the aftermath is such a tease!

Very neat, short experience. 


A few notes and critiques though:

-ability to skip cutscenes: Minor, but for those that try everything like me, getting stuck in a bad end could be a touch annoying. 

-bad end scenes: It's undeniable how good the animations for each monster is, but the game over screen left a little to be desired as I feel a small slide of where Anita ends up after being captured would go a long way.

-I'm suprised there wasn't something in front of the Manor.

-One progression blocker: In the room with the lip-locking statue that has the golden sword, if you interact with the statue and then leave it without selecting item/take sword, the statue becomes uninteractable. Didn't try leaving the room as I made a save before interacting.

-2nd to last zone not having interactables wasn't expected after you went to the detail of doing so for the busted furniture and other background elements. 

-End boss not having a scene or two was surprising, but understandable given the hostile nature of the house at that point.

Overall an 8/10 with the animation work and artstyle doing all the heavy lifting. Nice work. Can't really comment on the controls and various other game systems as it's standard fare for RPGmaker games.

Very fun short experience. Art is all really well done! in a sea of adult themed rpg maker games its refreshing to see something that looks done from scratch (no idea if its actually from scratch, and it doesn't really matter if it is, its great quality). Very good work!

ending leaves open a possible larger cannon. Curious if it might receive a sequel or further storytelling of some kind.

The only thing I might suggest is a fail scene at the very end. at the moment if you give up it goes right to the end screen, for the climactic battle not to have a fail state feels odd with how many are in the game, and how well they are written. Though I understand that at that point its just trying to kill you so canonically it makes enough sense.

Buenardo

(+3)

Honestly, I loved this game!

I've been following your progress as an artist for a while, I was honestly taken by surprise when I found out that you had developed a game.

And, to be honest, I enjoyed it until the end, it has a very high level of quality and games with possessions or life draining are rare.

I hope one day you'll be encouraged to create another new game! :D

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God tier animation.